All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Akilep, Lady of Stone

This beautiful female sphinx appears both wise and thoughtful.

Akilep, Lady of Stone CR 13

Source Mythical Monsters Revisited pg. 57
XP 25,600
Female unique gynosphinx (Pathfinder RPG Bestiary 257)
N Gargantuan magical beast
Init +3; Senses darkvision 60 ft., low-light vision; Perception +30

Defense

AC 28, touch 5, flat-footed 28 (–1 Dex, +23 natural, –4 size)
hp 207 (18d10+108)
Fort +17, Ref +10, Will +13
DR 10/magic

Offense

Speed 40 ft., fly 60 ft. (poor)
Melee 2 claws +26 (4d6+12/19–20 plus grab)
Space 20 ft., Reach 20 ft.
Special Attacks pounce, rake (4d6+12), trample (4d6+18, DC 31)
Spell-Like Abilities (CL 18th; concentration +23)
Constant—comprehend languages, detect magic, read magic, see invisibility
At will—clairaudience/clairvoyance, statue
1/day—commune, contact other plane, dispel magic, legend lore, locate object, remove curse
1/week—Any three of the following: symbol of fear (DC 21), symbol of pain (DC 20), symbol of persuasion (DC 21), symbol of sleep (DC 20), symbol of stunning (DC 22); all symbols last for 1 week maximum

Statistics

Str 34, Dex 8, Con 22, Int 27, Wis 21, Cha 21
Base Atk +18; CMB +34 (+38 grapple); CMD 43 (47 vs. trip)
Feats Alertness, Cleave, Combat Casting, Flyby Attack, Hover, Improved Critical (claw), Improved Initiative, Iron Will, Power Attack
Skills Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana) +26, Knowledge (engineering) +17, Knowledge (history) +26, Knowledge (local) +26, Knowledge (religion) +15, Linguistics +10, Perception +30, Sense Motive +16, Spellcraft +26, Use Magic Device +14
Languages Aklo, Ancient Osiriani, Celestial, Common, Cyclops, Draconic, Elven, Infernal, Osiriani, Kelish, Polyglot, Sphinx
Gear chime of opening (7 uses left), goggles of minute seeing, marvelous pigments, 2,000 gp in assorted gems.

Description

Obsessed with the unearthing information about Aucturn—the mysterious thirteenth planet in Golarion’s solar system, whose very existence may be the greatest riddle of them all—the elder gynosphinx known as Akilep, Lady of Stone, was legendary even among the sphinxes. And then one day, more than 300 years ago, Akilep came across a hidden tomb in the stony wastes of southeastern Thuvia. Markings on the tomb’s surface suggested that she had just stumbled upon the final resting place of a heretofore unknown pharaoh from the height of Ancient Osirion, and furthermore that this pharaoh was believed to have made contact with beings from the stars. At last, Akilep had found the mother lode—and yet the tomb was warded with magic more powerful than anything at her disposal, the lock an inhumanly complex affair of twisted levers and strange, sealed cylinders that even her chime of opening couldn’t budge. For decades, Akilep worked studiously at the mechanism, quietly seeking out those who might be able to assist her. At last, with no other recourse, Akilep settled down in front of the tomb to await a time when circumstances might change, sleeping away the years as a statue. Of late, however, rumors of the tomb’s existence have surfaced in caravan waystations across the desert, and it may be that Akilep’s centuries of solitude are drawing to a close.